AI Insights · Timothy · October 2024
Top 5 Slime Games on Android in Oceania: Q3 2024 Performance
Explore the latest trends in the top 5 slime game apps on Android in Oceania during Q3 2024, featuring insights on revenue, downloads, and active users.
During the third quarter of 2024, the top slime game apps on the Android platform in Oceania demonstrated varied performance trends, based on data from Sensor Tower.
My Talking Slimy: Cat Friends by Pixeland OU saw a consistent rise in weekly revenue, peaking at approximately $1.2K in the last week of September. Weekly downloads displayed fluctuations, with a notable increase to around 1.2K in late August. Meanwhile, the app maintained a strong weekly active user base, peaking at 3.3K in the week of August 26.
The app Bruno - My Super Slime Pet from Dramaton reported modest revenue, with figures generally under $100, except for a peak of $109 in early July. Downloads varied significantly, reaching a high of 2.4K by the end of September. The active user count showed a positive trajectory, culminating in a peak of approximately 24.7K users in the final week of the quarter.
Super Slime - Black Hole Game by Supercent, Inc. experienced a slight revenue increase mid-quarter, peaking at $78 in late August. Downloads saw a declining trend, falling to around 459 by the end of September. However, the active user base showed resilience, ending the quarter with an increase to approximately 4.6K users.
Dramaton's Super Slime Simulator: DIY Art had a steady revenue stream with a peak of $81 in August. Downloads fluctuated throughout the quarter, eventually reaching 1.2K in late September. The app's active users saw an upward trend, closing the quarter at about 5.1K.
Lastly, Goo: ASMR Slime Simulator from EXOMIND demonstrated minimal revenue activity, with figures below $15 throughout the quarter. The app did not record any downloads during this period, and active users were notably low, starting at just 20 in early July.
For more detailed insights and analysis, visit Sensor Tower.